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Ghouti Khelil

Gameplay Programmer

Unity Game Developer

Ghouti Khelil

Gameplay Programmer

Unity Game Developer

Blog Post

πŸ—ΊοΈ An overview of Unity’s 2025 roadmap

πŸ—ΊοΈ An overview of Unity’s 2025 roadmap

With a focus on improving stability and production readiness for game development and live operations, Unity laid out its development roadmap for 2025. Among the main highlights are:

πŸ“ Version 6.1 of Unity: Unity 6.1, which is slated for a stable release in April 2025, focuses on stability and performance enhancements. Some noteworthy features include improved DirectX 12 ray tracing performance, support for Variable Rate Shading, and a new Deferred+ rendering path in the Universal Render Pipeline.

πŸ“ Mesh LOD System: The Unity Editor now has an automated Level of Detail (LOD) generation system called Mesh LOD System, which enables developers to create LODs for both static and skinned meshes without using third-party 3D modeling software.

πŸ“ Animation System Overhaul: An overview of Unity’s new animation system, which includes remappable animations across assets with different sizes, proportions, and hierarchies, as well as procedural rigging that can be applied to any skeletal asset.

πŸ“ Swappable Physics Backends: One of Unity’s features is the ability for developers to switch between various physics engines, like PhysX and Havok Physics, right within project settings. Additionally, future support for MuJoCo and Bullet Physics was mentioned.

πŸ“ UI Toolkit Updates: The UI Toolkit has been updated to render the user interface (UI) directly in world space for immersive XR experiences, apply post effects like color shifts or blur, and support vector graphics to guarantee scalability across devices without sacrificing quality.

πŸ“ Tools for Generative AI: Unity Video-to-motion and text-to-motion for animation are now supported by Muse, the in-editor generative AI toolset, making it possible to create complex animations from reference footage. To create sprites for particular use cases, such as icons, props, and platformer backgrounds, a new library of LoRAs (Low-Rank Adaptations) is also available.

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